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The game play on this map is very different, and the average length of games on this map was too long so it is being taken out of ladder play. This map is an extremely macro heavy map we wanted to try. We wanted to remove 1 of these 3 maps since they're similar in style, and Tarsonis Assault was the worst one out of the three. The main difference is that distance to future expansions are very far. This map has a similar feel to Scorched Haven or Monlyth Ridge. This is the reason why we will avoid having maps like Arid Wastes in the team play ladder in the future. Team play maps where your base is too far from your ally tend to favor race compositions that can use mobile armies. Even though this map is brand new, players will be able to utilize some of their existing strategies that have been used on other maps, and potentially combine them to fit the unique play style of this new map.
The center has two watch towers and provides the main attack path like in Shakuras Plateau, and the second expansion is similar to the setup of Xel'Naga Caverns. Rocks by on the sides of the map are positioned similarly to Scrap Station to reduce rush distance in vertical start locations. This map has a lot of the fun traits of previous maps. For a change, we wanted to replace this relatively plain map with something new. The natural expansion is easy to take and defend there are only two possible attack paths only one of which is generally used, and main bases aren't easy to harass.
There isn't a huge problem with this map, but we felt there aren't enough interesting features of this map. This map we decided to remove for a different reason.
The choke point by the natural expansions were too small it was possible to block them off easily using only a few buildings. #STARCRAFT 2 GAME LNGTH BONUS FREE#
It was also problematic in that in some matchups, these islands were just free expansions that almost never get attacked, which is not what we wanted in an expansion. We noticed it's possible to hold out at one or both of these islands and drag on a game for longer than needed.
Small islands in the corners were problematic in that they were difficult to assault as each of the three races. If one side controls one of the center watch towers, there's no alternate ground-based route to half of the map, meaning it's too easy for the game to become a stalemate with each side taking half of the map. For the ladder map changes, the rush possible maps we'll have will be four-player maps only. It's not that we don't like rush maps, but we have learned over the course of season 1 that two-player rush maps are generally more one-sided than four-player rush maps. Setting up units at both this high ground as well as part of the low ground was too powerful, especially for Terrans that use siege tanks.Īgain, we wanted to reduce the number of rush maps, and Steppes was the most rush-friendly rush map we decided to cut. High ground right in from of the ramp leading down to main. Too many choke points everywhere on the map made it difficult for Zerg to deal with marines, marauders, or siege tank-based skirmishes. It's possible to set up siege tanks right below the main base of your opponent and harass his natural expansion while preventing his forces from leaving his base. Jungle Basin has a few traits that make it extremely favorable for Terran, so we decided to remove it from the ladder. The frequency of all-in roach/speedling, 4 warpgate push, or even mass marine/marauder stimpack push by breaking the rocks was a bit too high, so we decided to pull this map from the ladder. On top of that, Blistering Sands matches resulted in too many all-in games due to the rocks into the main base. We wanted to reduce the number of rush maps in general, and Blistering Sands was one of them. Notes on the changes from Blizzard Changes to 1v1: 1v1 Maps Carrying Over: Rather than leave us asking why certain maps were removed, Blizzard has sent a detailed listing of the changes with included commentary on each decision, which can be found below. Blizzard says the company plans to add "a couple more new maps to the official ladder rotation in the coming weeks, including a user-made 1v1 map that is currently being featured in the Global StarCraft League (GSL)." Maps will be distributed automatically via when players log into the game. #STARCRAFT 2 GAME LNGTH BONUS UPDATE#
Though the update removes a number of maps from rotation in the game's multiplayer ladder mode-which can still be played in custom games-nine maps were added to the RTS title. Blizzard has sent word that a slew of map changes have just hit its critical and commercial smash StarCraft 2: Wings of Liberty.